I think the most important thing I took from this chapter was the idea of “artistic misuse,” especially since this is a unit on hacktivism. In submitting our intents, it is likely that many of our projects will include a “hack” or misuse of something in order convey a certain message. This chapter focused heavily code as art. In other words, the way in which programmers can purposely misuse code to create something new and innovative. I was struck by the example of Nam Jun Paik installing the magnet on top of a television set to achieve a certain effect. Certainly this is a misuse and a hack on this technology, but it created something completely new. I’ve learned that purposely using things in a way they weren’t meant to be used can be innovative. For example, earlier in this class we watched “As it Happened — A Secret History of Hacking,” where “”phone phreaks” experimented with telephones in ways it wasn’t supposed to be used for, and had never been done before, but it basically lead to computer hacking.